Behind the Scenes of Fallout, the Gaming World’s Most Unexpected Small Screen Triumph
The Fallout TV show has made a triumphant return to Prime Video, and it's fair to say that audiences were delightfully shocked by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it effectively portrayed multiple facets of the player's experience.
We followed Lucy the vault dweller, trying to act with integrity and learning that the ruined world made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his faction's authority and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the radioactive wastes.
Building Anticipation for a New Chapter
The show's first season conclusion revealed a major secret about who helped cause the atomic conflict that trapped a group of people in underground vaults for an extended period. It also posed numerous mysteries unanswered for the next installment – and, this time, hopes are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Starting the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the feedback to the show, so this time people are bringing more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” says Nolan. “That dusty, blasted-out iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its creators ensured real props and sets were constructed, reflecting the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s tangible.”
In fact, virtually each creature you see on-screen is physical, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using puppets, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is crafted by talented film-makers who are also longtime fans, alongside the original creators behind the video games. This mutual respect for the universe is apparent in the end result.
The second season is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the previous season. This format will create a different audience reaction, a dynamic the team themselves are excited to witness.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” says the game director. “I’m looking forward to seeing what people think.”